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Where do skyrim mods go
Where do skyrim mods go













where do skyrim mods go

I've already heard of modders taking down their mods rather than let them potentially be stolen and used for paid store offerings. The "wrong crowd" mentioned above could easily slide in and just start stealing other people's work left and right and selling it on the store. And this is somebody who is actually well-meaning. The mod store seller claimed that Valve actually forbade him from contacting the original animator about using his work because of an NDA about the existence the store. The game could be overloaded with this kind of crap, and even if it's all "optional," it puts a black mark on the entire modding community.Īlready, one of the paid Skyrim mods has been taken down after one user claimed another user was selling it using animations that he had originally created in his own mod. Changing the equation and turning them into employees is going to dishearten many of them, and attract the wrong sort of crowd.Ī mod store like this has the potential to turn a game like Skyrim from "fun, infinitely modifiable sandbox adventure" to "Guinness World Record holder for most microtransactions." It will create a flood of modders who aren't the type of passionate players doing it "for the love of the game," but rather people trying to reskin a sword and sell it for $5.

where do skyrim mods go

Bethesda is choosing to look at this like "why are these players not giving us more money?" rather than "wow, this is amazing advertising and community building for our franchise!" Modders usually love the games they mod, which is why they spend so much time on their creations. Mods have kept a game like Skyrim alive for years after many would have otherwise stopped playing. Nintendo' s we-don't-understand-the-market YouTube policies which forced a revenue share program that most content creators couldn't be bothered with.

where do skyrim mods go

Even if it's "better than zero" as proponents will claim, it's more than a little reminiscent of As Erik Kain pointed out yesterday, this is well below something like theĪpple store, which gives creators at least 70% of the cash and just 25% seems abysmally low (although in an interview, Erik found that DayZ creator Dean Hall believes 25% to be perfectly reasonable). The rest is split in some undisclosed way between Valve and Bethesda (Update: 30% to Valve, 45% to Bethesda). The modders only take home 25% of the money made from the sale of their mods.















Where do skyrim mods go